After this, the player enters a cube section. There will be a short ship corridor between two others in which the player only needs to go above or below spikes. Then, the player must jump into the middle passage. After that, they must jump up the aisle quickly and try not to run into bushes on the ceiling and the structures made out of pads in the middle because they will throw the player into the bushes. Following this, the player goes to the aisle below and must spam above some bushes. They only need to bounce off the gravity pad and hit a blue orb as quickly as possible. Then, they must jump to the aisle with several blue orbs and one blue pad. 43-66%: Next is a rather long mini-UFO segment where the player needs to spam to the ceiling as quickly as possible to go around structures with the appearance of a giant arm while changing gravity several times.This part leads the player to a fake where they must fall onto a lower part of the next pillar and make a tight jump near the end of the structure. Then, the player bounces off two gravity pads onto a pillar and must jump twice onto two more. Next, they must jump over a few structures that look like a Koopa Troopa shell, with each half of them missing. Then, they must bounce off of two pads and then immediately hit an orb after the second pad. 35-43%: After the ship segment is a cube section with a few tight timings where the player must not hit structures above the platforms.Then comes a ship segment, where the player bounces off blue orbs, goes into a tight spike corridor, and then must straight-fly through a corridor with tightly spaced spikes. 27-35%: Following this is a short ball segment, where the player must avoid some spikes.Then, the player must jump onto the platforms and try not to run into spikes before going down and immediately starting to bounce without touching spikes. From there, they must jump and hit an orb above the spikes and between two mirror portals. After the tenth portal, the player must jump from a platform without hitting spikes, and after landing, immediately jump and hit an orb onto the platform. After the eighth mirror portal, they need to use two orbs to avoid falling onto some spikes. 13-26%: After that, the player must bounce off pads and hit orbs as soon as possible.Next, the player needs to jump onto a third platform as early as possible to bounce off the edge of a fourth platform without hitting spikes. Then, the player jumps onto a platform and must jump down to the next platform without touching some spikes. 7-13%: Next, the player must hit a blue orb, bounce off a pad just after, and hit two yellow orbs while trying not to crash into spikes hanging from above.After this, they must jump onto a platform without hitting spikes, followed by hitting a pink orb to jump over saw-blades. Then, they have to jump and hit another orb without crashing into a triangle made of spikes. 0-7%: The level begins with a cube section where the player needs to jump over spikes and hit some orbs. ![]() It has been requested that this section be rewritten. ![]() KPGDylan would beat the unnerfed version on September 28, 2021. Stereo Demoness got nerfed down to an Insane Demon from an Extreme Demon, which allowed Crack to become the first person to beat the level legitimately. ![]() MaJackO was likely aware of this, so on October 11, 2014, he nerfed all his difficult levels, including Stereo Demoness. In Update 1.9, players began questioning the legitimacy of older Demons, and because of its difficulty, Stereo Demoness received a lot of scrutiny. It instantly became one of the hardest levels ever released and rated, rivalling other levels like Silent Club and ICE Carbon Diablo X in 1.6 for having such extreme timing and flying requirements. Stereo Demoness was released towards the end of 1.5. MaJackO has stated that this level was inspired by his 1.5 level 'Sibal' (not available on the servers). Stereo Demoness was created by a Korean creator named MaJackO (known by many other names back then), a member of the GW forums.
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